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Post by Cpt.Molech on Jan 8, 2007 9:02:26 GMT -5
As loser has said, we need to have plans to know what we're doing and how to function as a team. As we better ourselves on tactical "plays" we will understand more how to cover each other and how to properly advance (other than running to where you want to go). These are things we need! As i played a fun scrim with a team who clips, i was amazed and astounded as to how to defeat them. One option is that we all learn to clip, the other option is quite simple, yet needs preparation and practice. I presented this idea to Chef after the fun scrim and he liked it. The basic premise of the tactic is three-fold. 1) Never be exposed (don't get hit) 2) Always have a partner in a traingle to you 3) At the right time (when player A is being clipped) player B appears only and only when commanded to make the kill shot.
I have sent some illustrations poor as they are to explain the tactic. It's a simple tactic using what we already know (being patient and waiting) BUT having a plan and situation that would frustrate a clipper to death! As you view these, i had no preference to which is allies or axis...that will play a big part in the set up of this tactic...i'll let you guys think about that after you see the examples.
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Post by Cpt.Molech on Jan 8, 2007 9:03:20 GMT -5
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Post by Cpt.Molech on Jan 8, 2007 9:04:28 GMT -5
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Post by Cpt.Molech on Jan 8, 2007 9:05:22 GMT -5
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Post by Cpt.Molech on Jan 8, 2007 9:10:37 GMT -5
In most cases, player A is the "bait" who patiently shows himself only do draw the attention of the clipper. When clipping, your focus in solely on one place...the person you're trying to clip.
I know this isn't anything new...we try to do this often, but if we readly use it and use it properly, theoretically will defeat the clipper.
The wider the V (horizontal distance of players A and B) the better it will work.
Player B is the partner of player A. Player A knows when he's being clipped and can inform player B to show himself only for the kill....no premature peeks....nothing. Only when commanded will lean out for the kill.
When we apply game tactics to mechanical tactics like this, we can be very unstopable!
...share your thoughts...
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Post by Cpt.Molech on Jan 8, 2007 9:11:29 GMT -5
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Post by Cpt.Molech on Jan 8, 2007 9:12:19 GMT -5
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Post by Cpt.Molech on Jan 8, 2007 9:16:19 GMT -5
The idea is to make an unseeable and unshootable player (one who is clipping) very shootable by distraction and a partial (w/o actually advancing towards the player) flank.
This only works for defeating one player at a time...but sometimes that's how to win. It also leaves player A in a position to properly direct player B as to wehre the clipper is for player B must have his shot off milliseconds after appearing.
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Post by Gen.Wright on Jan 8, 2007 16:14:12 GMT -5
Good ideas and plans the tough part will be putting it into practice.
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Post by Cpt.Payne on Jan 10, 2007 10:39:46 GMT -5
yeah we need to arrange some practises
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Post by marine on Jan 19, 2007 16:45:03 GMT -5
Yea praciticed sound great and great posts Molech. Maybe with those ideas well be winning every fun scrim.
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