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Post by Col.KissTheChef on Dec 21, 2006 19:21:53 GMT -5
I thought that I will inaugurate this sub board. One of the few things that I noticed today were:
1. A lot of team speak chatter (some times unnecessary). I think we need more TS discipline. As it is we are all pumped up during a scrim and it doesn't help when we start chattering. Especially when we have died, as we have no spec we should not be trying to manage the other members play.
2. If a tactic is suggested we need to adhere to it, we should not move or do something against that tactic, or if we intend to move we should notify the other members so we are not surprised by your sudden death etc
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Post by Cpt.Payne on Dec 21, 2006 21:54:06 GMT -5
agreed chef..another thing i noticed is that if there is only one opponent left don't get greedy and try to hunt him down so you can get a kill...just stick to the plan...its a lot easier to fight one on one and we do not need to give the opponents any chance of a comeback win
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Post by Cpt.Molech on Dec 22, 2006 0:22:32 GMT -5
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Post by Cpt.Molech on Dec 22, 2006 0:25:16 GMT -5
In response to the day, we started very weak. Very shaky and "ignorant" to how we should function as a team. As we progressed into second and third match, I was very pleased how myself, and our team players worked together and was able to defeat the opponent.
Will have more tomorrow...
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Post by Gen.Wright on Dec 22, 2006 7:28:37 GMT -5
One question. In the screenshot it shows a 3 vs 2. Was this the configuration during the scrim or did one of them move to spectate.
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Post by Cpt.Molech on Dec 22, 2006 9:53:51 GMT -5
no no!! The configuration was 5v5 with those listed by Capt. It was that way for the full first and second game. Midway through 3rd Payne had to go and they sat a player. A little after that rebel had to go and they sad then their second player as well. In the end dadyo, chef, and I finished the last 3 games or so. They also subbed 3 times i believe. We asked why all the subbs, but it was of no difference. Fun scrim...whatever. In the beginning, they had 5 we had 4 (before we started). They asked us to get a ringer, we said NO. They were going to sit one to start, but payne came on to make it 5v5...and as i said, it was 5v5 for the majority of the 3 games. They just left fast after the 3rd game ended.... ...must have had to use the restroom or something
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Post by Gen.Wright on Dec 22, 2006 9:59:18 GMT -5
Ok, Thanks for clearing that up. Good job.
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Post by Cpt.Molech on Dec 22, 2006 10:08:33 GMT -5
As i said last night...i was very proud of El!te's efforts yesterday during the fun scim. As we started the first game (the one we got rolled on) I voiced a little frustration because I KNEW WE COULD beat the players against us...however, score was showing quite the opposite. As we progressed into 2nd and 3rd game we really played well individually and as a team.
A few thoughts on criticism. Chatter was mentioned by capt and Ssgt, but i would like to mention a few specifics 1 We repeated a lot (large popo, LARGE POPO) I know the repeat was to make sure others got the message, but repeating doesn't help the cause....w/ less chatter we will be able to work on that. 2 There was an instance when i was last man standing and i couldn't not hear around me! When dead, it is vital to remain silent. 3 Because there is a more intense situation...doesn't mean you need to talk louder...we're still on the other end of the line and can still hear normal voicing.
A long with what payne said, when there is only 1 man left (their side) We can NOT get too excited even if we have 3 or 4 left. If we play individually for our score and go hunting him down in every direction....IT IS POSSIBLE he take us down one by one.
When we have set a defuse or we're trying to sandwich someone...the engaged person should remain "untouchable"....for if he's hit, the pressure of the bomb, or man coming behind him is equalized to a 50/50 situation instead of a 66/33 ratio. MORE PRESSURE ON THE PERSON, THE BETTER. We can't sacrifice any pressure or edge we have on them. Yourdad had a GREAT play where (we were russian) and there was only 20 seconds left. There was no time for him to plant and so he (alone) had to take on 2. He was aggressive for if he didn't kill them, we would have lost. He was aggressive and we won! Go dadyo! Until we're in that situation....keep pressure on them, not us!
GG guys!
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Post by Cpt.Payne on Dec 22, 2006 20:16:11 GMT -5
well said molech
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Post by 2Lt.Retro on Dec 23, 2006 16:30:39 GMT -5
ok, we need to work a lot on sitting back as Germans and no one i mean no one rush i haven been in a lot of scrims and match's. I have a lot to offer and i think its for the best that we try to set up a date and work. i mean when we played vs V5 WE GOT ROLLED. i played Vs v5, a lot as Ra and uc. and tell u all the truth we played like crap. i know i might be sounding like a jerk but its the Truth we need to work on it i mean if u think we have any chance on beating UC-Lr-V5- DD-AF and all the other ppl that r in the tournament. we really need to work on all of this. so i suggest that when we get a chance to set up practices with other clans we must i mean i know ppl so i can set up practices with AF and Unreal. we need all the practice we can get..... and also, Players that have a hard time sitting back and waiting we can work with them. i know some good Clans that we can play vs that will just camp like no other.
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Post by Col.KissTheChef on Dec 29, 2006 22:27:56 GMT -5
Retro you are not being a jerk by stating your mind and speaking the truth. Oh and please paraphrase a bit more and use sentence breaks please.
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Post by Gen.Wright on Dec 30, 2006 11:11:56 GMT -5
True, very true. I think we also need to work on making the best use of tactical advantages we have. I see alot of advantages we could have that we don't take in scrims. We need to work on playing smarter, communicating better, and being aware of our surroundings.
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Post by Gen.Wright on Dec 30, 2006 11:18:20 GMT -5
We also need to be careful and not form habits in scrims. I notice that we tend to stick with what works time after time and we become very predictable and our strategy will no longer work after a few rounds. Secondly I am a big supporter of switching up coverages, that way the enemy doesn't get used to a particular player and his style always being in the same places. Now in scrims against clans like USAF this doesn't matter as much, we can get away with most of the mistakes we make and still win. However if we scrim like a few of us did against USAF the other night against a good clan we are going to get destroyed. Against clans like AF and V5 we have to do all the little things correct and pay attention to the nuances of scrimming otherwise we will lose. We can't afford to make mistakes like we did against them, even though it hardly slow us down.
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Post by Col.KissTheChef on Dec 31, 2006 0:10:52 GMT -5
Some of things that I have noticed till date are:
1. We need to set up a lot of practice scrims within our own clan. I think some of us tend to be more prima donnas than team players because of our skills additionally sometimes it gets encouraged as well by other players.
2. A crucial point is learning where and at what juncture in a scrim should we adopt a aggressive vs a defensive policy. This failure has been specially highlighted in situations when we have planted the bomb. We must realize that winning is more important than getting kills at all costs.
3. What we also need to learn is how to use the clock. Especially if we are Germans, by being highly defensive, we can grind down the clock giving the opponents less play time in a round. This applies when we are Russians as well. If we plant the primary goal should be delaying the opposition for 50 seconds not killing necessarily but delaying.
4. The other issue that I have noted is that of control. Playing based on the same strategy as other team members greatly improves our effectiveness. But this gets neglected sometimes. That although in itself is not a bad fact, if a player deems it prudent to divert and do something on his own he should state his intentions first rather than after the fact, that way the team can adjust accordingly. Otherwise the team would be surprised that Chef was shot in the tunnels when he was supposed to rush A.
5. Furthermore, I think our language discipline is really bad. We are way too abusive and vent our feelings at the drop of the hat. The problem with this is that it affects the other players in a scrim and negatively at that. The last thing any of you want in the middle of close combat is the Chef cussing out becuase he got shot.
6. One other thing is that we are too used to playing as Russians on Harbor, we need to play as Germans (this is specifically so for me).
7.Finally this may sound random but if we look at our strategy set there are only four variations that we can employ. Rush A, Rush Tunnels, Rush Small Tower and Camp Spawn. The issue is that all other teams also have basically the same strategy set when playing as Russians. This basic set is also mirrored by what strategies the German's can employ i.e cover popo, long and short A, cover tunnels and cover ramp room.
Since all players play out of this same playbook it makes the gameplay somewhat predictable. I don't know if it is possible but we need to come up with new strategies (both as Russians and Germans), maybe hybrid combinations, I don't know. The bottom line is develop more strategies that COD players are not used to. For example flanking is something that we could work on.
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Post by Gen.Wright on Dec 31, 2006 21:13:07 GMT -5
Agreed,
I have always been a strong advocate of flanking. It is very effective to pin someone from two directions as that person can only defend himself from one side at a time effectively.
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